"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
> Is this the only way? Is this how it was done for individual blocks in the
> P.b-i "Yet Another CGSphere Entry" post ? or is there some way to "erode" ?
The blocks in that image were created using none of the methods mentioned
above. I wrote a macro to create "eroded" bricks as mesh2 objects -
basically a 'rounded' cuboid made purely of triangles which can then be
perturbed using pigment functions not dissimilar to those used in
isosurfaces.
I just need to tidy this macro up and then I'll post it. :-)
Bill
Post a reply to this message
|